// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Scale And Offset", "Math Operators", "Scales and offsets an input value\n( ( Value * Scale ) + Offset )" )] public sealed class ScaleAndOffsetNode : ParentNode { private const string ScaleOffsetOpStr = "({0}*{1} + {2})"; protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); AddInputPort( WirePortDataType.FLOAT, false, Constants.EmptyPortValue ); AddInputPort( WirePortDataType.FLOAT, false, "Scale" ); m_inputPorts[ 1 ].FloatInternalData = 1; AddInputPort( WirePortDataType.FLOAT, false, "Offset" ); AddOutputPort( WirePortDataType.FLOAT, " " ); m_useInternalPortData = true; m_previewShaderGUID = "a1f1053d4d9c3be439e0382038b74771"; } public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true ) { base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode ); UpdateConnection( portId ); } public override void OnConnectedOutputNodeChanges( int inputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type ) { base.OnConnectedOutputNodeChanges( inputPortId, otherNodeId, otherPortId, name, type ); UpdateConnection( inputPortId ); } public override void OnInputPortDisconnected( int portId ) { base.OnInputPortDisconnected( portId ); m_inputPorts[ portId ].ChangeType( WirePortDataType.FLOAT, false ); if( portId == 0 ) { m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT, false ); } } void UpdateConnection( int portId ) { if( portId == 0 ) { m_inputPorts[ 0 ].MatchPortToConnection(); m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); } else { WirePortDataType newDataType = m_inputPorts[ portId ].ConnectionType() == WirePortDataType.FLOAT ? WirePortDataType.FLOAT : m_outputPorts[ 0 ].DataType; m_inputPorts[ portId ].ChangeType( newDataType, false ); } } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); string value = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); // If scale or offset ports are floats then there's no need to cast them to any other type since they can be multiplied with everything WirePortDataType scaleType = ( m_inputPorts[ 1 ].ConnectionType() == WirePortDataType.FLOAT ) ? WirePortDataType.FLOAT : m_outputPorts[ 0 ].DataType; string scale = m_inputPorts[ 1 ].GenerateShaderForOutput( ref dataCollector, scaleType, ignoreLocalvar , true ); WirePortDataType offsetType = ( m_inputPorts[ 2 ].ConnectionType() == WirePortDataType.FLOAT ) ? WirePortDataType.FLOAT : m_outputPorts[ 0 ].DataType; string offset = m_inputPorts[ 2 ].GenerateShaderForOutput( ref dataCollector, offsetType, ignoreLocalvar, true ); string result = string.Format( ScaleOffsetOpStr, value, scale, offset ); return CreateOutputLocalVariable( 0, result, ref dataCollector ); } } }