// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Refract", "Vector Operators", "Computes a refraction vector" )] public sealed class RefractOpVec : ParentNode { [UnityEngine.SerializeField] private WirePortDataType m_mainDataType = WirePortDataType.FLOAT; protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); AddInputPort( WirePortDataType.FLOAT4, false , "Incident" ); AddInputPort( WirePortDataType.FLOAT4, false , "Normal" ); AddInputPort( WirePortDataType.FLOAT, false, "Eta" ); AddOutputPort( WirePortDataType.FLOAT4, Constants.EmptyPortValue ); m_textLabelWidth = 67; m_previewShaderGUID = "5ab44ca484bed8b4884b03b1c00fdc3d"; } public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true ) { base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode ); UpdateConnection( portId ); } public override void OnConnectedOutputNodeChanges( int inputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type ) { base.OnConnectedOutputNodeChanges( inputPortId, otherNodeId, otherPortId, name, type ); UpdateConnection( inputPortId ); } public override void OnInputPortDisconnected( int portId ) { base.OnInputPortDisconnected( portId ); UpdateConnection( portId ); } void UpdateConnection( int portId ) { if( portId == 2 ) return; bool hasConnection = false; WirePortDataType type1 = WirePortDataType.FLOAT; if( m_inputPorts[ 0 ].IsConnected ) { type1 = m_inputPorts[ 0 ].GetOutputConnection( 0 ).DataType; hasConnection = true; } WirePortDataType type2 = WirePortDataType.FLOAT; if( m_inputPorts[ 1 ].IsConnected ) { type2 = m_inputPorts[ 1 ].GetOutputConnection( 0 ).DataType; hasConnection = true; } if( hasConnection ) { m_mainDataType = UIUtils.GetPriority( type1 ) > UIUtils.GetPriority( type2 ) ? type1 : type2; } else { m_mainDataType = WirePortDataType.FLOAT4; } m_inputPorts[ 0 ].ChangeType( m_mainDataType, false ); m_inputPorts[ 1 ].ChangeType( m_mainDataType, false ); m_outputPorts[ 0 ].ChangeType( m_mainDataType, false ); } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); string incident = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); string normal = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ); string interp = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector ); string result = "refract( " + incident + " , " + normal + " , " + interp + " )"; return CreateOutputLocalVariable( 0, result, ref dataCollector ); } } }