// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Reflect", "Vector Operators", "Reflection vector given an incidence vector and a normal vector" )] public sealed class ReflectOpNode : DynamicTypeNode { protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); m_inputPorts[ 0 ].ChangeProperties( "Incident", WirePortDataType.FLOAT4, false ); m_inputPorts[ 1 ].ChangeProperties( "Normal", WirePortDataType.FLOAT4, false ); m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false ); m_textLabelWidth = 67; m_previewShaderGUID = "fb520f2145c0fa0409320a9e6d720758"; } public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); base.BuildResults( outputId, ref dataCollector, ignoreLocalvar ); string result = "reflect( " + m_inputA + " , " + m_inputB + " )"; return CreateOutputLocalVariable( 0, result, ref dataCollector ); } } }