// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using System; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Power", "Math Operators", "Base to the Exp-th power of scalars and vectors", null, KeyCode.E )] public sealed class PowerNode : ParentNode { protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); AddInputPort( WirePortDataType.FLOAT, false, "Base" ); AddInputPort( WirePortDataType.FLOAT, false, "Exp" ); m_inputPorts[ 1 ].FloatInternalData = 1; AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue ); m_useInternalPortData = true; m_textLabelWidth = 50; m_previewShaderGUID = "758cc2f8b537b4e4b93d9833075d138c"; } public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true ) { base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode ); UpdateConnections( portId ); } public override void OnConnectedOutputNodeChanges( int inputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type ) { base.OnConnectedOutputNodeChanges( inputPortId, otherNodeId, otherPortId, name, type ); UpdateConnections( inputPortId ); } void UpdateConnections( int inputPort ) { m_inputPorts[ inputPort ].MatchPortToConnection(); if ( inputPort == 0 ) { m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); } } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); string x = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); string y = m_inputPorts[ 1 ].GenerateShaderForOutput( ref dataCollector, m_inputPorts[ 0 ].DataType, ignoreLocalvar, true ); string result = "pow( " + x + " , " + y + " )"; return CreateOutputLocalVariable( 0, result, ref dataCollector ); } } }