using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Negate", "Math Operators", "Negate or invert an input value" )] public sealed class NegateNode : ParentNode { protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); AddInputPort( WirePortDataType.FLOAT, false, Constants.EmptyPortValue ); AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue ); m_useInternalPortData = true; m_previewShaderGUID = "b035bc40da1ac7c4eafad4116382ec79"; } public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true ) { base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode ); m_inputPorts[ 0 ].MatchPortToConnection(); m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); } public override void OnConnectedOutputNodeChanges( int outputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type ) { base.OnConnectedOutputNodeChanges( outputPortId, otherNodeId, otherPortId, name, type ); m_inputPorts[ 0 ].MatchPortToConnection(); m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { string result = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); if ( result.StartsWith( "-" ) ) { return result.Remove( 0, 1 ); } else { return "-" + result; } } } }