// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Log10", "Math Operators", "Base-10 logarithm of scalars and vectors" )] public sealed class Log10OpNode : SingleInputOp { protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); m_opName = "log10"; m_previewShaderGUID = "9e7cfa357dd261f499d0ba8637ff2614"; m_inputPorts[ 0 ].CreatePortRestrictions( WirePortDataType.OBJECT, WirePortDataType.FLOAT , WirePortDataType.FLOAT2, WirePortDataType.FLOAT3, WirePortDataType.FLOAT4, WirePortDataType.COLOR , WirePortDataType.INT); } } }