// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda namespace AmplifyShaderEditor { [System.Serializable] [NodeAttributes( "Length", "Vector Operators", "Scalar Euclidean length of a vector" )] public sealed class LengthOpNode : SingleInputOp { protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); m_opName = "length"; m_previewShaderGUID = "1c1f6d6512b758942a8b9dd1bea12f34"; m_inputPorts[ 0 ].CreatePortRestrictions( WirePortDataType.OBJECT, WirePortDataType.FLOAT , WirePortDataType.FLOAT2, WirePortDataType.FLOAT3, WirePortDataType.FLOAT4, WirePortDataType.COLOR , WirePortDataType.INT); m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false ); m_autoUpdateOutputPort = false; } } }