// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Fmod", "Math Operators", "Floating point remainder of x/y with the same sign as x" )] public sealed class FmodOpNode : DynamicTypeNode { protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); m_previewShaderGUID = "65083930f9d7812479fd6ff203ad2992"; } public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); base.BuildResults( outputId, ref dataCollector, ignoreLocalvar ); if( m_inputPorts[ 0 ].DataType == WirePortDataType.INT ) m_inputA = "(float)" + m_inputA; if( m_inputPorts[ 1 ].DataType == WirePortDataType.INT ) m_inputB = "(float)" + m_inputB; string result = "fmod( " + m_inputA + " , " + m_inputB + " )"; return CreateOutputLocalVariable( 0, result, ref dataCollector ); } } }