// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda namespace AmplifyShaderEditor { [System.Serializable] [NodeAttributes( "FWidth", "Math Operators", "Sum of approximate window-space partial derivatives magnitudes" )] public sealed class FWidthOpNode : SingleInputOp { protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); m_opName = "fwidth"; m_previewShaderGUID = "81ea481faaef9c8459a555479ba64df7"; m_inputPorts[ 0 ].CreatePortRestrictions( WirePortDataType.OBJECT, WirePortDataType.FLOAT , WirePortDataType.FLOAT2, WirePortDataType.FLOAT3, WirePortDataType.FLOAT4, WirePortDataType.COLOR , WirePortDataType.INT); //m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false ); } } }