// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Exp", "Math Operators", "Base-e exponential of scalars and vectors" )] public sealed class ExpOpNode : SingleInputOp { protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); m_opName = "exp"; m_previewShaderGUID = "6416ff506137d97479a7ebde790b45e5"; m_inputPorts[ 0 ].CreatePortRestrictions( WirePortDataType.OBJECT, WirePortDataType.FLOAT , WirePortDataType.FLOAT2, WirePortDataType.FLOAT3, WirePortDataType.FLOAT4, WirePortDataType.COLOR , WirePortDataType.INT); } } }