// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Distance", "Vector Operators", "Euclidean distance between two points" )] public sealed class DistanceOpNode : DynamicTypeNode { protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false ); m_inputPorts[ 1 ].ChangeType( WirePortDataType.FLOAT4, false ); m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT, false ); m_dynamicOutputType = false; m_useInternalPortData = true; m_previewShaderGUID = "3be9a95031c0cb740ae982e465dfc242"; } public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); base.BuildResults( outputId, ref dataCollector, ignoreLocalvar ); string result = "distance( " + m_inputA + " , " + m_inputB + " )"; return CreateOutputLocalVariable( 0, result, ref dataCollector ); } } }