// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Cosh", "Trigonometry Operators", "Hyperbolic cosine of scalars and vectors" )] public sealed class CoshOpNode : SingleInputOp { protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); m_opName = "cosh"; m_previewShaderGUID = "154a4c85fe88657489a54a02416402c0"; m_inputPorts[ 0 ].CreatePortRestrictions( WirePortDataType.OBJECT, WirePortDataType.FLOAT, WirePortDataType.FLOAT2, WirePortDataType.FLOAT3, WirePortDataType.FLOAT4, WirePortDataType.COLOR, WirePortDataType.INT ); } } }