// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "ATan", "Trigonometry Operators", "Arctangent of scalars and vectors" )] public sealed class ATanOpNode : SingleInputOp { protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); m_opName = "atan"; m_previewShaderGUID = "7d7f3331a98831241b017364e80625ea"; m_inputPorts[ 0 ].CreatePortRestrictions( WirePortDataType.OBJECT, WirePortDataType.FLOAT, WirePortDataType.FLOAT2, WirePortDataType.FLOAT3, WirePortDataType.FLOAT4, WirePortDataType.COLOR, WirePortDataType.INT ); } } }