// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using System; using UnityEngine; using UnityEditor; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Linear Depth", "Miscellaneous", "Converts depth values given on logarithmic space to linear" )] public sealed class LinearDepthNode : ParentNode { private readonly string[] LinearModeLabels = { "Eye Space", "0-1 Space" }; private const string LinearEyeFuncFormat = "LinearEyeDepth({0})"; private const string Linear01FuncFormat = "Linear01Depth({0})"; private const string LinerValName = "depthToLinear"; private const string ViewSpaceLabel = "View Space"; private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper(); [SerializeField] private int m_currentOption = 0; protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); AddInputPort( WirePortDataType.FLOAT, false, Constants.EmptyPortValue ); AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue ); m_autoWrapProperties = true; m_hasLeftDropdown = true; m_previewShaderGUID = "2b0785cc8b854974ab4e45419072705a"; UpdateFromOption(); } public override void Destroy() { base.Destroy(); m_upperLeftWidget = null; } void UpdateFromOption() { m_previewMaterialPassId = m_currentOption; SetAdditonalTitleText( string.Format( Constants.SubTitleSpaceFormatStr, LinearModeLabels[ m_currentOption ] ) ); } public override void Draw( DrawInfo drawInfo ) { base.Draw( drawInfo ); EditorGUI.BeginChangeCheck(); m_currentOption = m_upperLeftWidget.DrawWidget( this, m_currentOption, LinearModeLabels ); if( EditorGUI.EndChangeCheck() ) { UpdateFromOption(); } } public override void DrawProperties() { base.DrawProperties(); EditorGUI.BeginChangeCheck(); m_currentOption = EditorGUILayoutPopup( ViewSpaceLabel, m_currentOption, LinearModeLabels ); if( EditorGUI.EndChangeCheck() ) { SetAdditonalTitleText( string.Format( Constants.SubTitleSpaceFormatStr, LinearModeLabels[ m_currentOption ] ) ); } } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar ); string value = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); value = string.Format( (( m_currentOption == 0 ) ? LinearEyeFuncFormat : Linear01FuncFormat), value ); RegisterLocalVariable( 0, value, ref dataCollector, LinerValName + OutputId ); return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); } public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) { base.WriteToString( ref nodeInfo, ref connectionsInfo ); IOUtils.AddFieldValueToString( ref nodeInfo, m_currentOption ); } public override void ReadFromString( ref string[] nodeParams ) { base.ReadFromString( ref nodeParams ); int.TryParse( GetCurrentParam( ref nodeParams ), out m_currentOption ); UpdateFromOption(); } } }