// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda // // Custom Node If // Donated by The Four Headed Cat - @fourheadedcat using UnityEngine; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "If [Community]", "Logical Operators", "Compare A with B. If A is greater than B output the value of A > B port. If A is equal to B output the value of A == B port. If A is lower than B output the value of A < B port. Equal Threshold parameter will be used to check A == B adding and subtracting this value to A.", null, KeyCode.None, true, false, null, null, "The Four Headed Cat - @fourheadedcat" )] public sealed class TFHCIf : ParentNode { private WirePortDataType m_inputMainDataType = WirePortDataType.FLOAT; private WirePortDataType m_outputMainDataType = WirePortDataType.FLOAT; protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); AddInputPort( WirePortDataType.FLOAT, false, "A" ); AddInputPort( WirePortDataType.FLOAT, false, "B" ); AddInputPort( WirePortDataType.FLOAT, false, "A > B" ); AddInputPort( WirePortDataType.FLOAT, false, "A == B" ); AddInputPort( WirePortDataType.FLOAT, false, "A < B" ); AddInputPort( WirePortDataType.FLOAT, false, "Equal Threshold" ); AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue ); m_textLabelWidth = 110; m_useInternalPortData = true; m_previewShaderGUID = "5c7bc7e3cab81da499e4864ace0d86c5"; } public override void OnConnectedOutputNodeChanges( int inputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type ) { base.OnConnectedOutputNodeChanges( inputPortId, otherNodeId, otherPortId, name, type ); UpdateConnection( inputPortId ); } public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true ) { base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode ); UpdateConnection( portId ); } public override void OnInputPortDisconnected( int portId ) { UpdateConnection( portId ); } void TestMainInputDataType() { WirePortDataType newType = WirePortDataType.FLOAT; if( m_inputPorts[ 0 ].IsConnected && UIUtils.GetPriority( m_inputPorts[ 0 ].DataType ) > UIUtils.GetPriority( newType ) ) { newType = m_inputPorts[ 0 ].DataType; } if( m_inputPorts[ 1 ].IsConnected && ( UIUtils.GetPriority( m_inputPorts[ 1 ].DataType ) > UIUtils.GetPriority( newType ) ) ) { newType = m_inputPorts[ 1 ].DataType; } if( m_inputPorts[ 5 ].IsConnected && ( UIUtils.GetPriority( m_inputPorts[ 5 ].DataType ) > UIUtils.GetPriority( newType ) ) ) { newType = m_inputPorts[ 5 ].DataType; } m_inputMainDataType = newType; } void TestMainOutputDataType() { WirePortDataType newType = WirePortDataType.FLOAT; for( int i = 2; i < 5; i++ ) { if( m_inputPorts[ i ].IsConnected && ( UIUtils.GetPriority( m_inputPorts[ i ].DataType ) > UIUtils.GetPriority( newType ) ) ) { newType = m_inputPorts[ i ].DataType; } } if( newType != m_outputMainDataType ) { m_outputMainDataType = newType; m_outputPorts[ 0 ].ChangeType( m_outputMainDataType, false ); } } public void UpdateConnection( int portId ) { m_inputPorts[ portId ].MatchPortToConnection(); switch( portId ) { case 0: case 1: case 5: { TestMainInputDataType(); } break; case 2: case 3: case 4: { TestMainOutputDataType(); } break; } } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { string a = m_inputPorts[ 0 ].GenerateShaderForOutput( ref dataCollector, m_inputMainDataType, ignoreLocalvar, true ); string b = m_inputPorts[ 1 ].GenerateShaderForOutput( ref dataCollector, m_inputMainDataType, ignoreLocalvar, true ); string r1 = m_inputPorts[ 2 ].GenerateShaderForOutput( ref dataCollector, m_outputMainDataType, ignoreLocalvar, true ); string r2 = m_inputPorts[ 3 ].GenerateShaderForOutput( ref dataCollector, m_outputMainDataType, ignoreLocalvar, true ); string r3 = m_inputPorts[ 4 ].GenerateShaderForOutput( ref dataCollector, m_outputMainDataType, ignoreLocalvar, true ); string tr = m_inputPorts[ 5 ].GenerateShaderForOutput( ref dataCollector, m_inputMainDataType, ignoreLocalvar, true ); // No Equal Threshold parameter //(a > b ? r1 : a == b ? r2 : r3 ) //string strout = " ( " + a + " > " + b + " ? " + r1 + " : " + a + " == " + b + " ? " + r2 + " : " + r3 + " ) "; // With Equal Threshold parameter // ( a - tr > b ? r1 : a - tr <= b && a + tr >= b ? r2 : r3 ) string strout = " ( " + a + " - " + tr + " > " + b + " ? " + r1 + " : " + a + " - " + tr + " <= " + b + " && " + a + " + " + tr + " >= " + b + " ? " + r2 + " : " + r3 + " ) "; //Debug.Log( strout ); return CreateOutputLocalVariable( 0, strout, ref dataCollector ); } } }