// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda // // Custom Node Compare (A <= B) // Donated by The Four Headed Cat - @fourheadedcat using UnityEngine; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes("Compare (A \u2264 B)", "Logical Operators", "Check if A is lower than or equal to B. If true return value of True else return value of False", null, KeyCode.None, true, false, null, null, "The Four Headed Cat - @fourheadedcat" )] public sealed class TFHCCompareLowerEqual : TFHCStub { protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); m_inputPorts[ 0 ].Name = "A"; m_inputPorts[ 1 ].Name = "B"; AddInputPort( WirePortDataType.FLOAT, false, "True" ); AddInputPort( WirePortDataType.FLOAT, false, "False" ); m_textLabelWidth = 100; m_useInternalPortData = true; m_previewShaderGUID = "9a3e17508793b9d42b1efaaf5bcd2554"; } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { GetInputData( ref dataCollector, ignoreLocalvar ); string strout = "(( " + m_inputDataPort0 + " <= " + m_inputDataPort1 + " ) ? " + m_inputDataPort2 + " : " + m_inputDataPort3 + " )"; return CreateOutputLocalVariable( 0, strout, ref dataCollector ); } } }