// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda // // Custom Node Compare (A > B) // Donated by The Four Headed Cat - @fourheadedcat using UnityEngine; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes("Compare (A > B)", "Logical Operators", "Check if A is greater than B. If true return value of True else return value of False", null, KeyCode.None, true, false, null, null, "The Four Headed Cat - @fourheadedcat" )] public sealed class TFHCCompareGreater : TFHCStub { protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); m_inputPorts[ 0 ].Name = "A"; m_inputPorts[ 1 ].Name = "B"; AddInputPort( WirePortDataType.FLOAT, false, "True" ); AddInputPort( WirePortDataType.FLOAT, false, "False" ); m_textLabelWidth = 100; m_useInternalPortData = true; m_previewShaderGUID = "363192dbd019ad2478f2fe6c277b7e48"; } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { GetInputData( ref dataCollector, ignoreLocalvar ); string strout = "(( " + m_inputDataPort0 + " > " + m_inputDataPort1 + " ) ? " + m_inputDataPort2 + " : " + m_inputDataPort3 + " )"; //Debug.Log(strout); return CreateOutputLocalVariable( 0, strout, ref dataCollector ); } } }