// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda //https://www.shadertoy.com/view/XsX3zB using System; using UnityEngine; using UnityEditor; namespace AmplifyShaderEditor { public enum NoiseType { Simplex3D, Simplex3DFractal } [Serializable] [NodeAttributes( "[Deprecated] Simplex Noise", "Image Effects", "Noise generated via the Simplex algorithm",null,KeyCode.None,false,true)] public sealed class SimplexNoiseNode : ParentNode { private string m_randomFuncBody; private string m_simplex3dFuncBody; private string m_simplex3dFractalFuncBody; private const string RandomfunctionHeader = "Random3({0})"; private const string Simplex3dfunctionHeader = "Simplex3d({0})"; private const string Simplex3dFractalfunctionHeader = "Simplex3dFractal( {0})"; private const string NoiseTypeStr = "Type"; [SerializeField] private NoiseType m_type = NoiseType.Simplex3D; protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); IOUtils.AddFunctionHeader( ref m_randomFuncBody, "float3 Random3 ( float3 c )" ); IOUtils.AddFunctionLine( ref m_randomFuncBody, "float fracMul = 512.0;float j = 4096.0*sin ( dot ( c, float3 ( 17.0, 59.4, 15.0 ) ) );float3 r;r.z = frac ( fracMul*j );j *= .125;r.x = frac ( fracMul*j );j *= .125;r.y = frac ( fracMul*j );return r - 0.5;" ); IOUtils.CloseFunctionBody( ref m_randomFuncBody ); IOUtils.AddFunctionHeader( ref m_simplex3dFuncBody, "float3 Simplex3d ( float3 p )" ); IOUtils.AddFunctionLine( ref m_simplex3dFuncBody, "float F3 = 0.3333333;float G3 = 0.1666667;float3 s = floor ( p + dot ( p, F3.xxx ) );float3 x = p - s + dot ( s, G3.xxx );float3 e = step ( ( 0.0 ).xxx, x - x.yzx );float3 i1 = e*( 1.0 - e.zxy );float3 i2 = 1.0 - e.zxy*( 1.0 - e );float3 x1 = x - i1 + G3;float3 x2 = x - i2 + 2.0*G3;float3 x3 = x - 1.0 + 3.0*G3;float4 w, d;w.x = dot ( x, x );w.y = dot ( x1, x1 );w.z = dot ( x2, x2 );w.w = dot ( x3, x3 );w = max ( 0.6 - w, 0.0 );d.x = dot ( Random3 ( s ), x );d.y = dot ( Random3 ( s + i1 ), x1 );d.z = dot ( Random3 ( s + i2 ), x2 );d.w = dot ( Random3 ( s + 1.0 ), x3 );w *= w;w *= w;d *= w;return dot ( d, ( 52.0 ).xxx ).xxx;" ); IOUtils.CloseFunctionBody( ref m_simplex3dFuncBody ); IOUtils.AddFunctionHeader( ref m_simplex3dFractalFuncBody, "float3 Simplex3dFractal ( float3 m )" ); IOUtils.AddFunctionLine( ref m_simplex3dFractalFuncBody, "return (0.5333333*Simplex3d ( m ) + 0.2666667*Simplex3d ( 2.0*m ) + 0.1333333*Simplex3d ( 4.0*m ) + 0.0666667*Simplex3d ( 8.0*m )).xxx;" ); IOUtils.CloseFunctionBody( ref m_simplex3dFractalFuncBody ); AddInputPort( WirePortDataType.FLOAT3, false, "Position" ); AddInputPort( WirePortDataType.FLOAT, false, "Width" ); AddOutputPort( WirePortDataType.FLOAT3, Constants.EmptyPortValue ); m_textLabelWidth = 50; m_useInternalPortData = true; m_autoWrapProperties = true; } public override void DrawProperties() { base.DrawProperties(); m_type = ( NoiseType ) EditorGUILayoutEnumPopup( NoiseTypeStr, m_type ); } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { string posValue = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); string widthValue = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ); dataCollector.AddFunctions( RandomfunctionHeader, m_randomFuncBody, "0" ); string result = string.Empty; switch ( m_type ) { case NoiseType.Simplex3D: { string finalValue = dataCollector.AddFunctions( Simplex3dfunctionHeader, m_simplex3dFuncBody, posValue + "*" + widthValue ); result = finalValue + "* 0.5 + 0.5"; }break; case NoiseType.Simplex3DFractal: { dataCollector.AddFunctions( Simplex3dfunctionHeader, m_simplex3dFuncBody, posValue + "*" + widthValue ); string finalValue = dataCollector.AddFunctions( Simplex3dFractalfunctionHeader, m_simplex3dFractalFuncBody, posValue + "*" + widthValue + "+" + widthValue ); result = finalValue + "* 0.5 + 0.5"; }break; } return CreateOutputLocalVariable( 0, result, ref dataCollector ); } public override void ReadFromString( ref string[] nodeParams ) { base.ReadFromString( ref nodeParams ); m_type = ( NoiseType ) Enum.Parse( typeof( NoiseType ), GetCurrentParam( ref nodeParams ) ); } public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) { base.WriteToString( ref nodeInfo, ref connectionsInfo ); IOUtils.AddFieldValueToString( ref nodeInfo, m_type ); } } }