using UnityEngine; using System.Collections; [RequireComponent(typeof(Camera))] public class wireframe : MonoBehaviour { public KeyCode wireFrameKey; public bool wireFrameMode; public void Start() { } void OnPreRender() { if(wireFrameMode) GL.wireframe = true; else GL.wireframe = false; } void Update() { if(Input.GetKeyDown(wireFrameKey)) wireFrameMode = !wireFrameMode; } }