%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: mat_leaf m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: _ALPHATEST_ON _METALLICGLOSSMAP m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 2450 stringTagMap: RenderType: TransparentCutout disabledShaderPasses: - SHADOWCASTER m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Diffuse: m_Texture: {fileID: 2800000, guid: 370fc387c929db54f992fdb1617f3724, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: e3f2331c47d3bcd439b07369702d59f0, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 2800000, guid: 792088e56e68fb344ac4345003a8a404, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _OcclusionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ParallaxMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _SpecGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - _AlphaClip: 0 - _Blend: 2 - _BumpScale: 1 - _Cull: 2 - _Cutoff: 0.778 - _DetailNormalMapScale: 1 - _DstBlend: 0 - _GlossMapScale: 1 - _Glossiness: 0.483 - _GlossinessSource: 1 - _GlossyReflections: 1 - _Metallic: 0 - _Mode: 1 - _OcclusionStrength: 1 - _Parallax: 0.02 - _Shininess: 0.5 - _ShowNormalDirection: 0 - _SmoothLight: 1 - _SmoothnessTextureChannel: 0 - _SpecSource: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 - _Surface: 1 - _UVSec: 0 - _UseNegative: 1 - _WorkflowMode: 1 - _XZAxis: 0 - _ZWrite: 1 m_Colors: - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 0} - _Negative: {r: 0.3490566, g: 0.08397116, b: 0.3256825, a: 1} - _Positive: {r: 1, g: 0.44733486, b: 0.25, a: 1} - _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}