%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 78b2425a2284af743826c689403a4924, type: 3} m_Name: Create Orthogonal Vector m_EditorClassIdentifier: m_functionInfo: "// Made with Amplify Shader Editor\n// Available at the Unity Asset Store - http://u3d.as/y3X \n/*ASEBEGIN\nVersion=15104\n465;615;1039;403;1446.756;132.3935;1.734783;True;False\nNode;AmplifyShaderEditor.CrossProductOpNode;28;-512,192;Float;False;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.FunctionInput;26;-896,208;Float;False;Vector 2;3;1;False;1;0;FLOAT3;0,1,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.CrossProductOpNode;30;-96,128;Float;False;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.NormalizeNode;29;-336,192;Float;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.NormalizeNode;27;-720,0;Float;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.FunctionInput;25;-896,0;Float;False;Vector 1;3;0;False;1;0;FLOAT3;1,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.NormalizeNode;31;-720,208;Float;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.FunctionOutput;0;128,0;Float;False;True;Vector 1;0;True;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.FunctionOutput;2;128,256;Float;False;False;Vector 3;2;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.FunctionOutput;1;128,128;Float;False;False;Vector 2;1;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nWireConnection;28;0;27;0\nWireConnection;28;1;31;0\nWireConnection;30;0;29;0\nWireConnection;30;1;27;0\nWireConnection;29;0;28;0\nWireConnection;27;0;25;0\nWireConnection;31;0;26;0\nWireConnection;0;0;27;0\nWireConnection;2;0;29;0\nWireConnection;1;0;30;0\nASEEND*/\n//CHKSM=18CFF9C2BBF194BC2C63D4F07354C52613D46DD0" m_functionName: m_description: Providing two vectors creates a third one which is orthogonal to the first two. It uses the first vector as the main guiding vector changing the second accordingly. All results are normalized. m_additionalIncludes: m_additionalIncludes: [] m_outsideIncludes: [] m_additionalPragmas: m_additionalPragmas: [] m_outsidePragmas: [] m_nodeCategory: 16 m_customNodeCategory: m_previewPosition: 1