Shader "Hidden/WorldSpaceViewDirHlpNode" { Properties { _A ("_A", 2D) = "white" {} } SubShader { Pass { CGPROGRAM #pragma vertex vert_img #pragma fragment frag #include "UnityCG.cginc" sampler2D _A; float4 frag( v2f_img i ) : SV_Target { return float4(WorldSpaceViewDir(tex2D( _A, i.uv )),0); } ENDCG } } }