Shader "Hidden/WorldSpaceLightDirHlpNode" { SubShader { Pass { CGPROGRAM #pragma vertex vert_img #pragma fragment frag #include "UnityCG.cginc" float4 _EditorWorldLightPos; float4 frag( v2f_img i ) : SV_Target { float3 lightDir = normalize( _EditorWorldLightPos.xyz ); return float4 ( lightDir, 1); } ENDCG } } }