Shader "Hidden/Vector4Node" { Properties { _InputVector ("_InputVector", Vector) = (0,0,0,0) } SubShader { Pass { CGPROGRAM #include "UnityCG.cginc" #pragma vertex vert_img #pragma fragment frag float4 _InputVector; float4 frag( v2f_img i ) : SV_Target { return _InputVector; } ENDCG } } }