Shader "Hidden/SwitchByFaceNode" { Properties { _A ("_Front", 2D) = "white" {} _B ("_Back", 2D) = "white" {} } SubShader { Pass { CGPROGRAM #include "UnityCG.cginc" #pragma vertex vert_img #pragma fragment frag sampler2D _A; sampler2D _B; float4 frag( v2f_img i, half ase_vface : VFACE ) : SV_Target { float4 front = tex2D( _A, i.uv ); float4 back = tex2D( _B, i.uv ); return ( ( ase_vface > 0 ) ? ( front ) : ( back ) ); } ENDCG } } }