Shader "Hidden/SimpleContrastNode" { Properties { _A ( "_RBG", 2D ) = "white" {} _B ( "_Fraction", 2D ) = "white" {} } SubShader { Pass { CGPROGRAM #include "UnityCG.cginc" #pragma vertex vert_img #pragma fragment frag uniform sampler2D _A; uniform sampler2D _B; float4 CalculateContrast ( float contrastValue, float4 colorTarget ) { float t = 0.5 * ( 1.0 - contrastValue ); return mul ( float4x4( contrastValue, 0, 0, t, 0, contrastValue, 0, t, 0, 0, contrastValue, t, 0, 0, 0, 1 ), colorTarget ); } float4 frag ( v2f_img i ) : SV_Target { float4 rgba = tex2D ( _B, i.uv ); float value = tex2D ( _A, i.uv ).r; float4 finalColor = CalculateContrast( value , rgba ); return finalColor; } ENDCG } } }