Shader "Hidden/ScaleAndOffsetNode" { Properties { _A ("_Value", 2D) = "white" {} _B ("_Scale", 2D) = "white" {} _C ("_Offset", 2D) = "white" {} } SubShader { Pass { CGPROGRAM #include "UnityCG.cginc" #pragma vertex vert_img #pragma fragment frag sampler2D _A; sampler2D _B; sampler2D _C; float4 frag(v2f_img i) : SV_Target { float4 v = tex2D( _A, i.uv ); float4 s = tex2D( _B, i.uv ); float4 o = tex2D( _C, i.uv ); return v * s + o; } ENDCG } } }