Shader "Hidden/ReflectOpNode" { Properties { _A ("_Incident", 2D) = "white" {} _B ("_Normal", 2D) = "white" {} } SubShader { Pass { CGPROGRAM #include "UnityCG.cginc" #pragma vertex vert_img #pragma fragment frag sampler2D _A; sampler2D _B; float4 frag(v2f_img i) : SV_Target { float4 a = tex2D( _A, i.uv ); float4 b = tex2D( _B, i.uv ); return reflect(a, b); } ENDCG } } }