Shader "Hidden/PosVertexDataNode" { SubShader { Pass { CGPROGRAM #pragma vertex vert_img #pragma fragment frag #include "UnityCG.cginc" float4 frag(v2f_img i) : SV_Target { float2 xy = 2 * i.uv - 1; float z = -sqrt(1-saturate(dot(xy,xy))); float3 vertexPos = float3(xy, z); return float4(vertexPos, 1); } ENDCG } } }