Shader "Hidden/LerpOp" { Properties { _A ("_A", 2D) = "white" {} _B ("_B", 2D) = "white" {} _C ("_Alpha", 2D) = "white" {} } SubShader { Pass { CGPROGRAM #include "UnityCG.cginc" #pragma vertex vert_img #pragma fragment frag sampler2D _A; sampler2D _B; sampler2D _C; float4 frag( v2f_img i ) : SV_Target { float4 a = tex2D( _A, i.uv ); float4 b = tex2D( _B, i.uv ); float4 alpha = tex2D( _C, i.uv ); return lerp(a,b,alpha); } ENDCG } } }