Shader "Hidden/DesaturateNode" { Properties { _A ( "_RBG", 2D ) = "white" {} _B ( "_Fraction", 2D ) = "white" {} } SubShader { Pass { CGPROGRAM #include "UnityCG.cginc" #pragma vertex vert_img #pragma fragment frag uniform sampler2D _A; uniform sampler2D _B; float4 frag ( v2f_img i ) : SV_Target { float3 rgb = tex2D ( _A, i.uv ).rgb; float fraction = tex2D ( _B, i.uv ).r; float dotResult = dot ( rgb, float3( 0.299, 0.587, 0.114 ) ); float3 finalColor = lerp ( rgb, dotResult.xxx, fraction ); return float4( finalColor, 1 ); } ENDCG } } }