Shader "Hidden/DecodeFloatRGBAHlpNode" { Properties { _A ("_A", 2D) = "white" {} } SubShader { Pass { CGPROGRAM #include "UnityCG.cginc" #pragma vertex vert_img #pragma fragment frag sampler2D _A; float4 frag( v2f_img i ) : SV_Target { float4 a = tex2D( _A, i.uv ); return DecodeFloatRGBA( a ); } ENDCG } } }