// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using UnityEngine; using UnityEditor; using System; using System.Collections.Generic; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Template Vertex Data", "Vertex Data", "Select and use available vertex data from the template" )] public class TemplateVertexDataNode : TemplateNodeParent { private List m_interpolatorData = null; [SerializeField] private int m_currentDataIdx = -1; [SerializeField] private string m_dataName = string.Empty; [SerializeField] private string m_inVarName = string.Empty; private string[] m_dataLabels = null; private bool m_fetchDataId = false; private UpperLeftWidgetHelper m_upperLeftWidgetHelper = new UpperLeftWidgetHelper(); void FetchDataId() { if( m_interpolatorData != null ) { m_currentDataIdx = 0; int count = m_interpolatorData.Count; m_dataLabels = new string[ count ]; for( int i = 0; i < count; i++ ) { m_dataLabels[ i ] = m_interpolatorData[ i ].VarName; if( m_interpolatorData[ i ].VarName.Equals( m_dataName ) ) { m_currentDataIdx = i; } } UpdateFromId(); } else { m_currentDataIdx = -1; } } void UpdateFromId() { if( m_interpolatorData != null ) { if( m_interpolatorData.Count == 0 ) { for( int i = 0; i < 4; i++ ) m_containerGraph.DeleteConnection( false, UniqueId, i, false, true ); m_headerColor = UIUtils.GetColorFromCategory( "Default" ); m_content.text = "None"; m_additionalContent.text = string.Empty; m_outputPorts[ 0 ].ChangeProperties( "None", WirePortDataType.OBJECT, false ); ConfigurePorts(); return; } bool areCompatible = TemplateHelperFunctions.CheckIfCompatibles( m_outputPorts[ 0 ].DataType, m_interpolatorData[ m_currentDataIdx ].DataType ); switch( m_interpolatorData[ m_currentDataIdx ].DataType ) { default: case WirePortDataType.INT: case WirePortDataType.FLOAT: m_outputPorts[ 0 ].ChangeProperties( Constants.EmptyPortValue, m_interpolatorData[ m_currentDataIdx ].DataType, false ); break; case WirePortDataType.FLOAT2: m_outputPorts[ 0 ].ChangeProperties( "XY", m_interpolatorData[ m_currentDataIdx ].DataType, false ); break; case WirePortDataType.FLOAT3: m_outputPorts[ 0 ].ChangeProperties( "XYZ", m_interpolatorData[ m_currentDataIdx ].DataType, false ); break; case WirePortDataType.FLOAT4: m_outputPorts[ 0 ].ChangeProperties( "XYZW", m_interpolatorData[ m_currentDataIdx ].DataType, false ); break; case WirePortDataType.COLOR: m_outputPorts[ 0 ].ChangeProperties( "RGBA", m_interpolatorData[ m_currentDataIdx ].DataType, false ); break; } ConfigurePorts(); if( !areCompatible ) { m_containerGraph.DeleteConnection( false, UniqueId, 0, false, true ); } m_dataName = m_interpolatorData[ m_currentDataIdx ].VarName; m_content.text = m_dataName; m_sizeIsDirty = true; CheckWarningState(); } } public override void DrawProperties() { base.DrawProperties(); if( m_multiPassMode ) { DrawMultipassProperties(); } if( m_currentDataIdx > -1 ) { EditorGUI.BeginChangeCheck(); m_currentDataIdx = EditorGUILayoutPopup( DataLabelStr, m_currentDataIdx, m_dataLabels ); if( EditorGUI.EndChangeCheck() ) { UpdateFromId(); } } } protected override void OnSubShaderChange() { FetchInterpolator(); FetchDataId(); } protected override void OnPassChange() { FetchInterpolator(); FetchDataId(); } void DrawMultipassProperties() { DrawSubShaderUI(); DrawPassUI(); } public override void Draw( DrawInfo drawInfo ) { base.Draw( drawInfo ); if( m_containerGraph.CurrentCanvasMode != NodeAvailability.TemplateShader ) return; if( m_interpolatorData == null || m_interpolatorData.Count == 0 ) { MasterNode masterNode = m_containerGraph.CurrentMasterNode; FetchInterpolator( masterNode ); } if( m_fetchDataId ) { m_fetchDataId = false; FetchDataId(); } if( m_currentDataIdx > -1 ) { EditorGUI.BeginChangeCheck(); m_currentDataIdx = m_upperLeftWidgetHelper.DrawWidget( this, m_currentDataIdx, m_dataLabels ); if( EditorGUI.EndChangeCheck() ) { UpdateFromId(); } } } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { if( dataCollector.MasterNodeCategory != AvailableShaderTypes.Template ) { UIUtils.ShowMessage( "Template Vertex Data node is only intended for templates use only" ); return m_outputPorts[ 0 ].ErrorValue; } if( dataCollector.IsFragmentCategory ) { UIUtils.ShowMessage( "Template Vertex Data node node is only intended for vertex use use only" ); return m_outputPorts[ 0 ].ErrorValue; } if( m_multiPassMode ) { if( dataCollector.TemplateDataCollectorInstance.MultipassSubshaderIdx != SubShaderIdx || dataCollector.TemplateDataCollectorInstance.MultipassPassIdx != PassIdx ) { UIUtils.ShowMessage( string.Format( "{0} is only intended for subshader {1} and pass {2}", m_dataLabels[ m_currentDataIdx ], SubShaderIdx, PassIdx ) ); return m_outputPorts[ outputId ].ErrorValue; } } return GetOutputVectorItem( 0, outputId, m_inVarName + m_dataName ); } public override void ReadFromString( ref string[] nodeParams ) { base.ReadFromString( ref nodeParams ); m_dataName = GetCurrentParam( ref nodeParams ); m_fetchDataId = true; } public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) { base.WriteToString( ref nodeInfo, ref connectionsInfo ); IOUtils.AddFieldValueToString( ref nodeInfo, m_dataName ); } protected override bool ValidatePass( int passIdx ) { return ( m_templateMPData.SubShaders[ SubShaderIdx ].Passes[ passIdx ].VertexFunctionData != null && m_templateMPData.SubShaders[ SubShaderIdx ].Passes[ passIdx ].VertexDataContainer != null ); } void FetchInterpolator( MasterNode masterNode = null ) { FetchMultiPassTemplate( masterNode ); if( m_multiPassMode ) { if( m_templateMPData != null ) { m_inVarName = m_templateMPData.SubShaders[ SubShaderIdx ].Passes[ PassIdx ].VertexFunctionData.InVarName + "."; m_interpolatorData = m_templateMPData.SubShaders[ SubShaderIdx ].Passes[ PassIdx ].VertexDataContainer.VertexData; m_fetchDataId = true; } } else { if( masterNode == null ) masterNode = m_containerGraph.CurrentMasterNode; TemplateData currentTemplate = ( masterNode as TemplateMasterNode ).CurrentTemplate; if( currentTemplate != null ) { m_inVarName = currentTemplate.VertexFunctionData.InVarName + "."; m_interpolatorData = currentTemplate.VertexDataList; m_fetchDataId = true; } else { m_interpolatorData = null; m_currentDataIdx = -1; } } } public override void OnMasterNodeReplaced( MasterNode newMasterNode ) { base.OnMasterNodeReplaced( newMasterNode ); if( newMasterNode.CurrentMasterNodeCategory == AvailableShaderTypes.Template ) { FetchInterpolator( newMasterNode ); } else { m_interpolatorData = null; m_currentDataIdx = -1; } } public override void Destroy() { base.Destroy(); m_dataLabels = null; m_interpolatorData = null; m_upperLeftWidgetHelper = null; } } }