// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using System; using UnityEngine; using UnityEditor; namespace AmplifyShaderEditor { [Serializable] public sealed class TemplateShaderModelModule : TemplateModuleParent { private const string ShaderModelStr = "Shader Model"; private const string ShaderModelFormatStr = "#pragma target "; private const string ShaderModelEncapsulateFormatStr = "CGINCLUDE\n#pragma target {0}\nENDCG"; [SerializeField] private int m_shaderModelIdx = 2; [SerializeField] private bool m_encapsulateOnCGInlude = false; public TemplateShaderModelModule() : base("Shader Model"){ } public override void Draw( UndoParentNode owner, bool style = true ) { EditorGUI.BeginChangeCheck(); m_shaderModelIdx = owner.EditorGUILayoutPopup( ShaderModelStr, m_shaderModelIdx, TemplateHelperFunctions.AvailableShaderModels ); if( EditorGUI.EndChangeCheck() ) { m_isDirty = true; } } public void CopyFrom( TemplateShaderModelModule other , bool allData ) { if( allData ) { m_independentModule = other.IndependentModule; m_encapsulateOnCGInlude = other.EncapsulateOnCGInlude; } m_shaderModelIdx = other.CurrentShaderModel; } public override void ReadFromString( ref uint index, ref string[] nodeParams ) { bool validDataOnMeta = m_validData; if( UIUtils.CurrentShaderVersion() > TemplatesManager.MPShaderVersion ) { validDataOnMeta = Convert.ToBoolean( nodeParams[ index++ ] ); } if( validDataOnMeta ) m_shaderModelIdx = Convert.ToInt32( nodeParams[ index++ ] ); } public override void WriteToString( ref string nodeInfo ) { IOUtils.AddFieldValueToString( ref nodeInfo, m_validData ); if( m_validData ) IOUtils.AddFieldValueToString( ref nodeInfo, m_shaderModelIdx ); } public override string GenerateShaderData( bool isSubShader ) { if( m_encapsulateOnCGInlude ) { return string.Format( ShaderModelEncapsulateFormatStr, TemplateHelperFunctions.AvailableShaderModels[ m_shaderModelIdx ] ); } else { return ShaderModelFormatStr + TemplateHelperFunctions.AvailableShaderModels[ m_shaderModelIdx ]; } } public void ConfigureFromTemplateData( TemplateShaderModelData data ) { bool newValidData = ( data.DataCheck == TemplateDataCheck.Valid ); if( newValidData && m_validData != newValidData ) { m_independentModule = data.IndependentModule; if( TemplateHelperFunctions.ShaderModelToArrayIdx.ContainsKey( data.Value ) ) { m_shaderModelIdx = TemplateHelperFunctions.ShaderModelToArrayIdx[ data.Value ]; } m_encapsulateOnCGInlude = data.Encapsulate; } m_validData = newValidData; } public int CurrentShaderModel { get { return m_shaderModelIdx; } } public bool EncapsulateOnCGInlude { get { return m_encapsulateOnCGInlude; } } public int InterpolatorAmount { get { return TemplateHelperFunctions.AvailableInterpolators[ TemplateHelperFunctions.AvailableShaderModels[ m_shaderModelIdx ] ]; } } } }