// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using System; using System.Collections.Generic; using System.Text.RegularExpressions; namespace AmplifyShaderEditor { [Serializable] public class TemplatePassInfo { public string Modules; public string Data; public int GlobalStartIdx = -1; public int LocalStartIdx = -1; } [Serializable] public class TemplateSubShaderInfo { public string Data; public string Modules; public int StartIdx = -1; public List Passes = new List(); public void Destroy() { Passes.Clear(); Passes = null; } } [Serializable] public class TemplateShaderInfo { public string Body; public string Properties; public int PropertyStartIdx = -1; public List SubShaders = new List(); public void Destroy() { int count = SubShaders.Count; for( int i = 0; i < count; i++ ) { SubShaders[ i ].Destroy(); } SubShaders.Clear(); SubShaders = null; } } public class TemplateShaderInfoUtil { public static TemplateShaderInfo CreateShaderData( string body ) { int nameBegin = body.IndexOf( TemplatesManager.TemplateShaderNameBeginTag ); if( nameBegin < 0 ) { // Not a template return null; } TemplateShaderInfo shaderData = null; //SHADER MatchCollection shaderMatch = Regex.Matches( body, "\\bShader\\b" ); if( shaderMatch.Count > 0 ) { //SUBSHADER MatchCollection subShaderMatch = Regex.Matches( body, TemplatesManager.TemplateMPSubShaderTag ); int subShaderAmount = subShaderMatch.Count; if( subShaderAmount > 0 ) { shaderData = new TemplateShaderInfo(); shaderData.Body = body; int length = subShaderMatch[ 0 ].Index - shaderMatch[ 0 ].Groups[ 0 ].Index; shaderData.Properties = body.Substring( shaderMatch[ 0 ].Index, length ); shaderData.PropertyStartIdx = body.IndexOf( TemplatesManager.TemplatePropertyTag ); for( int subShaderIdx = 0; subShaderIdx < subShaderAmount; subShaderIdx++ ) { TemplateSubShaderInfo subShaderData = new TemplateSubShaderInfo(); int subshaderBeginIndex = subShaderMatch[ subShaderIdx ].Index; int subShaderEndIndex = ( subShaderIdx == ( subShaderAmount - 1 ) ) ? body.Length - 1 : subShaderMatch[ subShaderIdx + 1 ].Index; subShaderData.Data = body.Substring( subshaderBeginIndex, subShaderEndIndex - subshaderBeginIndex ); subShaderData.StartIdx = subshaderBeginIndex; //PASS MatchCollection passMatch = Regex.Matches( subShaderData.Data, TemplatesManager.TemplatePassTagPattern ); if( passMatch.Count == 0 ) { passMatch = Regex.Matches( subShaderData.Data, TemplatesManager.TemplateMPPassTag ); } int passCount = passMatch.Count; if( passCount > 0 ) { subShaderData.Modules = subShaderData.Data.Substring( 0, passMatch[ 0 ].Index ); for( int passIdx = 0; passIdx < passCount; passIdx++ ) { int passBeginIndex = passMatch[ passIdx ].Index; int passEndIdx = ( passIdx == ( passCount - 1 ) ) ? subShaderData.Data.Length - 1 : passMatch[ passIdx + 1 ].Index; TemplatePassInfo passData = new TemplatePassInfo(); passData.Data = subShaderData.Data.Substring( passBeginIndex, passEndIdx - passBeginIndex ); passData.GlobalStartIdx = subshaderBeginIndex + passBeginIndex; passData.LocalStartIdx = passBeginIndex; subShaderData.Passes.Add( passData ); } shaderData.SubShaders.Add( subShaderData ); } } } } return shaderData; } } }