// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using UnityEngine; using System.Collections.Generic; namespace AmplifyShaderEditor { public class PreMadeShaders { public static readonly string FlatColorSequenceId = "Flat Color"; private Dictionary m_actionLib; public PreMadeShaders() { m_actionLib = new Dictionary(); ActionSequence sequence = new ActionSequence( FlatColorSequenceId ); sequence.AddToSequence( new CreateNodeActionData( 1, typeof( ColorNode ), new Vector2( -250, 125 ) ) ); sequence.AddToSequence( new CreateConnectionActionData( 0, 4, 1, 0 ) ); m_actionLib.Add( sequence.Name, sequence ); } public ActionSequence GetSequence( string name ) { if ( m_actionLib.ContainsKey( name ) ) { return m_actionLib[ name ]; } return null; } public void Destroy() { var items = m_actionLib.GetEnumerator(); while ( items.MoveNext() ) { items.Current.Value.Destroy(); } m_actionLib.Clear(); m_actionLib = null; } public ActionSequence FlatColorSequence { get { return m_actionLib[ FlatColorSequenceId ]; } } } }