// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using System; using UnityEngine; namespace AmplifyShaderEditor { public class ActionData { public virtual void ExecuteForward() { } public virtual void ExecuteReverse() { } } // NODES // Create node public class CreateNodeActionData : ActionData { private int m_nodeId; private System.Type m_nodeType; private Vector2 m_nodePos; public CreateNodeActionData( ParentNode node ) { m_nodeId = node.UniqueId; m_nodePos = node.Vec2Position; m_nodeType = node.GetType(); } public CreateNodeActionData( int nodeId, System.Type nodeType, Vector2 nodePos ) { m_nodeId = nodeId; m_nodePos = nodePos; m_nodeType = nodeType; } public override void ExecuteForward() { UIUtils.CreateNode( m_nodeType, false, m_nodePos, m_nodeId ); } public override void ExecuteReverse() { UIUtils.DestroyNode( m_nodeId ); } public override string ToString() { return "Create Node - Type: " + m_nodeType + " Node: " + m_nodeId + " Position: " + m_nodePos; } } // Destroy node public class DestroyNodeActionData : ActionData { private int m_nodeId; private System.Type m_nodeType; private Vector2 m_nodePos; public DestroyNodeActionData( ParentNode node ) { m_nodeId = node.UniqueId; m_nodePos = node.Vec2Position; m_nodeType = node.GetType(); } public DestroyNodeActionData( int nodeId, System.Type nodeType, Vector2 nodePos ) { m_nodeId = nodeId; m_nodePos = nodePos; m_nodeType = nodeType; } public override void ExecuteForward() { UIUtils.DestroyNode( m_nodeId ); } public override void ExecuteReverse() { UIUtils.CreateNode( m_nodeType, false, m_nodePos, m_nodeId ); } public override string ToString() { return "Destroy Node - Type: " + m_nodeType + " Node: " + m_nodeId + " Position: " + m_nodePos; } } // Move node public class MoveNodeActionData : ActionData { private int m_nodeId; private Vector2 m_nodeInitalPos; private Vector2 m_nodeFinalPos; public MoveNodeActionData( int nodeId, Vector2 nodeInitialPos, Vector2 nodeFinalPos ) { m_nodeId = nodeId; m_nodeInitalPos = nodeInitialPos; m_nodeFinalPos = nodeFinalPos; } public override void ExecuteForward() { ParentNode node = UIUtils.GetNode( m_nodeId ); if ( node != null ) node.Vec2Position = m_nodeFinalPos; } public override void ExecuteReverse() { ParentNode node = UIUtils.GetNode( m_nodeId ); if ( node != null ) node.Vec2Position = m_nodeInitalPos; } public override string ToString() { return "Move Node - Node: " + m_nodeId + " Initial Position: " + m_nodeInitalPos + " Final Position: " + m_nodeFinalPos; } } // CONNECTIONS // Create connection public class CreateConnectionActionData : ActionData { private int m_inputNodeId; private int m_inputPortId; private int m_outputNodeId; private int m_outputPortId; public CreateConnectionActionData( int inputNodeId, int inputPortId, int outputNodeId, int outputPortId ) { m_inputNodeId = inputNodeId; m_inputPortId = inputPortId; m_outputNodeId = outputNodeId; m_outputPortId = outputPortId; } public override void ExecuteForward() { UIUtils.ConnectInputToOutput( m_inputNodeId, m_inputPortId, m_outputNodeId, m_outputPortId ); } public override void ExecuteReverse() { UIUtils.DeleteConnection( true, m_inputNodeId, m_inputPortId, false, true ); } public override string ToString() { return "Create Connection Node - Input Node: " + m_inputNodeId + " Input Port: " + m_inputPortId + " Output Node: " + m_outputNodeId + " Output Port: " + m_outputPortId; } } // Destroy connection public class DestroyConnectionActionData : ActionData { private int m_inputNodeId; private int m_inputPortId; private int m_outputNodeId; private int m_outputPortId; public DestroyConnectionActionData( int inputNodeId, int inputPortId, int outputNodeId, int outputPortId ) { m_inputNodeId = inputNodeId; m_inputPortId = inputPortId; m_outputNodeId = outputNodeId; m_outputPortId = outputPortId; } public override void ExecuteForward() { UIUtils.DeleteConnection( true, m_inputNodeId, m_inputPortId, false, true ); } public override void ExecuteReverse() { UIUtils.ConnectInputToOutput( m_inputNodeId, m_inputPortId, m_outputNodeId, m_outputPortId ); } public override string ToString() { return "Destroy Connection Node - Input Node: " + m_inputNodeId + " Input Port: " + m_inputPortId + " Output Node: " + m_outputNodeId + " Output Port: " + m_outputPortId; } } // Move connection public class MoveInputConnectionActionData : ActionData { private int m_oldInputNodeId; private int m_oldInputNodePortId; private int m_newInputNodeId; private int m_newInputNodePortId; private int m_outputNodeId; private int m_outputPortId; public MoveInputConnectionActionData( int oldInputNodeId, int oldInputPortId, int newInputNodeId, int newInputPortId, int outputNodeId, int outputPortId ) { m_oldInputNodeId = oldInputNodeId; m_oldInputNodePortId = oldInputPortId; m_newInputNodeId = newInputNodeId; m_newInputNodePortId = newInputPortId; m_outputNodeId = outputNodeId; m_outputPortId = outputPortId; } public override void ExecuteForward() { UIUtils.DeleteConnection( true, m_oldInputNodeId, m_oldInputNodePortId, false, true ); UIUtils.ConnectInputToOutput( m_newInputNodeId, m_newInputNodePortId, m_outputNodeId, m_outputPortId ); } public override void ExecuteReverse() { base.ExecuteReverse(); UIUtils.DeleteConnection( true, m_newInputNodeId, m_newInputNodePortId, false, true ); UIUtils.ConnectInputToOutput( m_oldInputNodeId, m_oldInputNodePortId, m_outputNodeId, m_outputPortId ); } public override string ToString() { return "Move Input Connection Node - Old Input Node: " + m_oldInputNodeId + " Old Input Port: " + m_oldInputNodePortId + " New Input Node: " + m_newInputNodeId + " New Input Port: " + m_newInputNodePortId + " Output Node: " + m_outputNodeId + " Output Port: " + m_outputPortId; } } public class MoveOutputConnectionActionData : ActionData { private int m_inputNodeId; private int m_inputPortId; private int m_newOutputNodeId; private int m_newOutputPortId; private int m_oldOutputNodeId; private int m_oldOutputPortId; public MoveOutputConnectionActionData( int inputNodeId, int inputPortId, int newOutputNodeId, int newOutputPortId, int oldOutputNodeId, int oldOutputPortId ) { m_inputNodeId = inputNodeId; m_inputPortId = inputPortId; m_newOutputNodeId = newOutputNodeId; m_newOutputPortId = newOutputPortId; m_oldOutputNodeId = oldOutputNodeId; m_oldOutputPortId = oldOutputPortId; } public override void ExecuteForward() { UIUtils.DeleteConnection( false, m_oldOutputNodeId, m_oldOutputNodeId, false, true ); UIUtils.ConnectInputToOutput( m_inputNodeId, m_inputPortId, m_newOutputNodeId, m_newOutputPortId ); } public override void ExecuteReverse() { base.ExecuteReverse(); UIUtils.DeleteConnection( false, m_newOutputNodeId, m_newOutputPortId, false, true ); UIUtils.ConnectInputToOutput( m_inputNodeId, m_inputPortId, m_oldOutputNodeId, m_oldOutputPortId ); } public override string ToString() { return "Move Input Connection Node - Input Node: " + m_inputNodeId + " Input Port: " + m_inputPortId + " Old Output Node: " + m_oldOutputNodeId + " Old Output Port: " + m_oldOutputPortId + " New Output Node: " + m_newOutputNodeId + " New Output Port: " + m_newOutputPortId; } } public class CreateNewGraphActionData : ActionData { private string m_name; public CreateNewGraphActionData( string name ) { m_name = name; } public override void ExecuteForward() { UIUtils.CreateNewGraph( m_name ); } } public class ChangeNodePropertiesActionData : ActionData { private string m_originalProperties; private string m_newProperties; private int m_nodeId; public ChangeNodePropertiesActionData( ParentNode node, string originalProperties ) { m_nodeId = node.UniqueId; m_originalProperties = originalProperties; m_newProperties = string.Empty; string trash = string.Empty; node.WriteToString( ref m_newProperties, ref trash ); } public ChangeNodePropertiesActionData( int nodeId, string originalProperties ) { m_nodeId = nodeId; m_originalProperties = originalProperties; m_newProperties = string.Empty; string trash = string.Empty; UIUtils.GetNode( nodeId ).WriteToString( ref m_newProperties, ref trash ); Debug.Log( m_originalProperties + '\n' + m_newProperties ); } public override void ExecuteForward() { string[] properties = m_newProperties.Split( IOUtils.FIELD_SEPARATOR ); UIUtils.GetNode( m_nodeId ).ReadFromString( ref properties ); } public override void ExecuteReverse() { string[] properties = m_originalProperties.Split( IOUtils.FIELD_SEPARATOR ); UIUtils.GetNode( m_nodeId ).ReadFromString( ref properties ); } public override string ToString() { return "Change Node Propertie - Node: " + m_nodeId + "\nOriginal Properties:\n" + m_originalProperties + "\nNew Properties:\n" + m_newProperties; } } }