using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Multiplayer; using TMPro; public class HomeScreenManager : MonoBehaviour { public TextMeshProUGUI IP; public TextMeshProUGUI Port; public TextMeshProUGUI Name; public void Connect() { int intVal = 0; bool Succeeded = int.TryParse(Port.text, out intVal); if (Succeeded) { Destroy(ServerManager.Instance.gameObject); ClientManager.Instance.StartClient(IP.text, intVal); } } public void Host() { int intVal = 0; bool Succeeded = int.TryParse(Port.text, out intVal); if (Succeeded) { ServerManager.Instance.StartServer(); } } }