%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 78b2425a2284af743826c689403a4924, type: 3} m_Name: Terrain Wind Animate Vertex m_EditorClassIdentifier: m_functionInfo: "// Made with Amplify Shader Editor\n// Available at the Unity Asset Store - http://u3d.as/y3X \n/*ASEBEGIN\nVersion=16103\n279;100;1002;701;934;430;1;True;False\nNode;AmplifyShaderEditor.PosVertexDataNode;5;-706,-228;Float;False;1;0;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4\nNode;AmplifyShaderEditor.FunctionInput;2;-477,-116;Float;False;Pos;4;0;False;1;0;FLOAT4;0,0,0,0;False;1;FLOAT4;0\nNode;AmplifyShaderEditor.CustomExpressionNode;1;-253,-72;Float;False;return AnimateVertex(Pos,Normal,AnimParams)@;4;False;3;True;Pos;FLOAT4;0,0,0,0;In;;Float;True;Normal;FLOAT3;0,0,0;In;;Float;True;AnimParams;FLOAT4;0,0,0,0;In;;Float;WindAnimateVertex;True;False;0;3;0;FLOAT4;0,0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT4;0,0,0,0;False;1;FLOAT4;0\nNode;AmplifyShaderEditor.NormalVertexDataNode;6;-712,2;Float;False;0;5;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4\nNode;AmplifyShaderEditor.FunctionInput;3;-491,-27;Float;False;Normal;3;1;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.FunctionInput;4;-512,143;Float;False;Anim Params;4;2;False;1;0;FLOAT4;0,0,0,0;False;1;FLOAT4;0\nNode;AmplifyShaderEditor.FunctionOutput;0;-21,-86;Float;False;True;Output;0;False;1;0;FLOAT4;0,0,0,0;False;1;FLOAT4;0\nWireConnection;2;0;5;0\nWireConnection;1;0;2;0\nWireConnection;1;1;3;0\nWireConnection;1;2;4;0\nWireConnection;3;0;6;0\nWireConnection;0;0;1;0\nASEEND*/\n//CHKSM=A559079493ADDD12988F7585C781D01E1B32CCBB" m_functionName: m_description: "Uses Unity AnimateVertex(...) function \nAnimation parameters\nx = branch phase\ny = edge flutter factor\nz = primary factor\nw = secondary factor" m_additionalIncludes: m_additionalIncludes: [] m_outsideIncludes: [] m_additionalPragmas: m_additionalPragmas: [] m_outsidePragmas: [] m_additionalDirectives: m_validData: 0 m_isDirty: 1 m_moduleName: ' Additional Directives' m_independentModule: 1 m_additionalDirectives: - {fileID: 0} m_shaderFunctionDirectives: [] m_nativeDirectives: [] m_nativeDirectivesFoldout: 0 m_directivesSaveItems: - LineType: 0 LineValue: TerrainEngine.cginc GUIDToggle: 0 GUIDValue: m_nodeCategory: 3 m_customNodeCategory: m_previewPosition: 0