#if UNITY_EDITOR using System; using System.Reflection; using UnityEditor; using UnityEngine; public static class WindowHelper { private class R_EditorWindow { private EditorWindow m_instance; private System.Type m_type; public R_EditorWindow( EditorWindow instance ) { m_instance = instance; m_type = instance.GetType(); } public object Parent { get { var field = m_type.GetField( "m_Parent", BindingFlags.Instance | BindingFlags.NonPublic ); return field.GetValue( m_instance ); } } } private class R_DockArea { private object m_instance; private System.Type m_type; public R_DockArea( object instance ) { m_instance = instance; m_type = instance.GetType(); } public object Window { get { var property = m_type.GetProperty( "window", BindingFlags.Instance | BindingFlags.Public ); return property.GetValue( m_instance, null ); } } public object OriginalDragSource { set { var field = m_type.GetField( "s_OriginalDragSource", BindingFlags.Static | BindingFlags.NonPublic ); field.SetValue( null, value ); } } public void AddTab( EditorWindow pane ) { #if UNITY_2018_3_OR_NEWER var method = m_type.GetMethod( "AddTab", BindingFlags.Instance | BindingFlags.Public, null, new System.Type[] { typeof( EditorWindow ), typeof( bool ) }, null ); method.Invoke( m_instance, new object[] { pane, true } ); #else var method = m_type.GetMethod( "AddTab", BindingFlags.Instance | BindingFlags.Public, null, new System.Type[] { typeof( EditorWindow ) }, null ); method.Invoke( m_instance, new object[] { pane } ); #endif } } private class R_ContainerWindow { private object m_instance; private System.Type m_type; public R_ContainerWindow( object instance ) { m_instance = instance; m_type = instance.GetType(); } public object RootSplitView { get { var property = m_type.GetProperty( "rootSplitView", BindingFlags.Instance | BindingFlags.Public ); return property.GetValue( m_instance, null ); } } } private class R_SplitView { private object m_instance; private System.Type m_type; public R_SplitView( object instance ) { m_instance = instance; m_type = instance.GetType(); } public object DragOver( EditorWindow child, Vector2 screenPoint ) { var method = m_type.GetMethod( "DragOver", BindingFlags.Instance | BindingFlags.Public ); return method.Invoke( m_instance, new object[] { child, screenPoint } ); } public void PerformDrop( EditorWindow child, object dropInfo, Vector2 screenPoint ) { var method = m_type.GetMethod( "PerformDrop", BindingFlags.Instance | BindingFlags.Public ); method.Invoke( m_instance, new object[] { child, dropInfo, screenPoint } ); } } public enum DockPosition { Left, Top, Right, Bottom } /// /// Docks the second window to the first window at the given position /// public static void Dock( this EditorWindow wnd, EditorWindow other, DockPosition position ) { var mousePosition = GetFakeMousePosition( wnd, position ); var parent = new R_EditorWindow( wnd ); var child = new R_EditorWindow( other ); var dockArea = new R_DockArea( parent.Parent ); var containerWindow = new R_ContainerWindow( dockArea.Window ); var splitView = new R_SplitView( containerWindow.RootSplitView ); var dropInfo = splitView.DragOver( other, mousePosition ); dockArea.OriginalDragSource = child.Parent; splitView.PerformDrop( other, dropInfo, mousePosition ); } /// /// Adds the the second window as a tab at the end of the first window tab list /// /// /// public static void AddTab( this EditorWindow existingWindow, EditorWindow newWindow ) { var parent = new R_EditorWindow( existingWindow ); var child = new R_EditorWindow( newWindow ); var dockArea = new R_DockArea( parent.Parent ); dockArea.OriginalDragSource = child.Parent; dockArea.AddTab( newWindow ); } private static Vector2 GetFakeMousePosition( EditorWindow wnd, DockPosition position ) { Vector2 mousePosition = Vector2.zero; // The 20 is required to make the docking work. // Smaller values might not work when faking the mouse position. switch ( position ) { case DockPosition.Left: mousePosition = new Vector2( 20, wnd.position.size.y / 2 ); break; case DockPosition.Top: mousePosition = new Vector2( wnd.position.size.x / 2, 20 ); break; case DockPosition.Right: mousePosition = new Vector2( wnd.position.size.x - 20, wnd.position.size.y / 2 ); break; case DockPosition.Bottom: mousePosition = new Vector2( wnd.position.size.x / 2, wnd.position.size.y - 20 ); break; } return GUIUtility.GUIToScreenPoint( mousePosition ); } } #endif