// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using System; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] public class FallbackTexture : IFallbackVars { [SerializeField] private Texture m_current; [SerializeField] private Texture m_previous; public FallbackTexture() { m_current = null; m_previous = null; } public FallbackTexture( Texture data ) { m_current = data; m_previous = data; } public void Revert() { Texture aux = m_current; m_current = m_previous; m_previous = aux; } public Texture Current { get { return m_current; } set { m_previous = m_current; m_current = value; } } public override string ToString() { return m_current.ToString(); } } }