using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; namespace Multiplayer { public class Player { public byte ID; public NetworkConnection Connection; public Vector3 Position { get; set; } public Quaternion Rotation { get; set; } public string Name { get; private set; } public Player(NetworkConnection Connection, string Name) { this.ID = (byte)Connection.connectionId; this.Connection = Connection; this.Name = Name; } } }