using System.Collections; using System.Collections.Generic; using UnityEngine; public class CharacterMovement : MonoBehaviour { public float Speed; GameObject localPlayer; private void Start() { localPlayer = Multiplayer.PlayersManager.Instance.LocalPlayer; } //Public movement functions :) public void MoveLeft() { localPlayer.GetComponent().AddForce(new Vector3(-Speed, 0.0f, 0.0f)); } public void MoveRight() { localPlayer.GetComponent().AddForce(new Vector3(Speed, 0.0f, 0.0f)); } public void MoveUp() { localPlayer.GetComponent().AddForce(new Vector3(0.0f, 0.0f, Speed)); } public void MoveDown() { localPlayer.GetComponent().AddForce(new Vector3(0.0f, 0.0f, -Speed)); } }