using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Tile : MonoBehaviour {

    public Transform[] LandMarkLocations;


    public void AddHotSpots(GameObject[] hotSpots)
    {
        foreach (Transform location in LandMarkLocations)
        {
            int randIndex = Random.Range(0, hotSpots.Length);
            float RandomRotation = Random.Range(0, 3) * 90;

            GameObject temp = Instantiate(hotSpots[randIndex], transform);
            temp.transform.position = location.position;
            temp.transform.Rotate(Vector3.up, RandomRotation);
            temp.name = "LandMark";
        }
    }
}