using UnityEngine; using System.Collections; namespace TMPro.Examples { [ExecuteInEditMode] public class TMP_TextInfoDebugTool : MonoBehaviour { public bool ShowCharacters; public bool ShowWords; public bool ShowLinks; public bool ShowLines; public bool ShowMeshBounds; public bool ShowTextBounds; [Space(10)] [TextArea(2, 2)] public string ObjectStats; private TMP_Text m_TextComponent; private Transform m_Transform; // Since this script is used for visual debugging, we exclude most of it in builds. #if UNITY_EDITOR void OnEnable() { m_TextComponent = gameObject.GetComponent(); if (m_Transform == null) m_Transform = gameObject.GetComponent(); } void OnDrawGizmos() { // Update Text Statistics TMP_TextInfo textInfo = m_TextComponent.textInfo; ObjectStats = "Characters: " + textInfo.characterCount + " Words: " + textInfo.wordCount + " Spaces: " + textInfo.spaceCount + " Sprites: " + textInfo.spriteCount + " Links: " + textInfo.linkCount + "\nLines: " + textInfo.lineCount + " Pages: " + textInfo.pageCount; // Draw Quads around each of the Characters #region Draw Characters if (ShowCharacters) DrawCharactersBounds(); #endregion // Draw Quads around each of the words #region Draw Words if (ShowWords) DrawWordBounds(); #endregion // Draw Quads around each of the words #region Draw Links if (ShowLinks) DrawLinkBounds(); #endregion // Draw Quads around each line #region Draw Lines if (ShowLines) DrawLineBounds(); #endregion // Draw Quad around the bounds of the text #region Draw Bounds if (ShowMeshBounds) DrawBounds(); #endregion // Draw Quad around the rendered region of the text. #region Draw Text Bounds if (ShowTextBounds) DrawTextBounds(); #endregion } /// /// Method to draw a rectangle around each character. /// /// void DrawCharactersBounds() { TMP_TextInfo textInfo = m_TextComponent.textInfo; for (int i = 0; i < textInfo.characterCount; i++) { // Draw visible as well as invisible characters TMP_CharacterInfo cInfo = textInfo.characterInfo[i]; bool isCharacterVisible = i >= m_TextComponent.maxVisibleCharacters || cInfo.lineNumber >= m_TextComponent.maxVisibleLines || (m_TextComponent.overflowMode == TextOverflowModes.Page && cInfo.pageNumber + 1 != m_TextComponent.pageToDisplay) ? false : true; if (!isCharacterVisible) continue; // Get Bottom Left and Top Right position of the current character Vector3 bottomLeft = m_Transform.TransformPoint(cInfo.bottomLeft); Vector3 topLeft = m_Transform.TransformPoint(new Vector3(cInfo.topLeft.x, cInfo.topLeft.y, 0)); Vector3 topRight = m_Transform.TransformPoint(cInfo.topRight); Vector3 bottomRight = m_Transform.TransformPoint(new Vector3(cInfo.bottomRight.x, cInfo.bottomRight.y, 0)); Color color = cInfo.isVisible ? Color.yellow : Color.grey; DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, color); // Baseline Vector3 baselineStart = new Vector3(topLeft.x, m_Transform.TransformPoint(new Vector3(0, cInfo.baseLine, 0)).y, 0); Vector3 baselineEnd = new Vector3(topRight.x, m_Transform.TransformPoint(new Vector3(0, cInfo.baseLine, 0)).y, 0); Gizmos.color = Color.cyan; Gizmos.DrawLine(baselineStart, baselineEnd); // Draw Ascender & Descender for each character. Vector3 ascenderStart = new Vector3(topLeft.x, m_Transform.TransformPoint(new Vector3(0, cInfo.ascender, 0)).y, 0); Vector3 ascenderEnd = new Vector3(topRight.x, m_Transform.TransformPoint(new Vector3(0, cInfo.ascender, 0)).y, 0); Vector3 descenderStart = new Vector3(bottomLeft.x, m_Transform.TransformPoint(new Vector3(0, cInfo.descender, 0)).y, 0); Vector3 descenderEnd = new Vector3(bottomRight.x, m_Transform.TransformPoint(new Vector3(0, cInfo.descender, 0)).y, 0); Gizmos.color = Color.cyan; Gizmos.DrawLine(ascenderStart, ascenderEnd); Gizmos.DrawLine(descenderStart, descenderEnd); // Draw Cap Height float capHeight = cInfo.baseLine + cInfo.fontAsset.fontInfo.CapHeight * cInfo.scale; Vector3 capHeightStart = new Vector3(topLeft.x, m_Transform.TransformPoint(new Vector3(0, capHeight, 0)).y, 0); Vector3 capHeightEnd = new Vector3(topRight.x, m_Transform.TransformPoint(new Vector3(0, capHeight, 0)).y, 0); Gizmos.color = Color.cyan; Gizmos.DrawLine(capHeightStart, capHeightEnd); // Draw xAdvance for each character. float xAdvance = m_Transform.TransformPoint(cInfo.xAdvance, 0, 0).x; Vector3 topAdvance = new Vector3(xAdvance, topLeft.y, 0); Vector3 bottomAdvance = new Vector3(xAdvance, bottomLeft.y, 0); Gizmos.color = Color.green; Gizmos.DrawLine(topAdvance, bottomAdvance); } } /// /// Method to draw rectangles around each word of the text. /// /// void DrawWordBounds() { TMP_TextInfo textInfo = m_TextComponent.textInfo; for (int i = 0; i < textInfo.wordCount; i++) { TMP_WordInfo wInfo = textInfo.wordInfo[i]; bool isBeginRegion = false; Vector3 bottomLeft = Vector3.zero; Vector3 topLeft = Vector3.zero; Vector3 bottomRight = Vector3.zero; Vector3 topRight = Vector3.zero; float maxAscender = -Mathf.Infinity; float minDescender = Mathf.Infinity; Color wordColor = Color.green; // Iterate through each character of the word for (int j = 0; j < wInfo.characterCount; j++) { int characterIndex = wInfo.firstCharacterIndex + j; TMP_CharacterInfo currentCharInfo = textInfo.characterInfo[characterIndex]; int currentLine = currentCharInfo.lineNumber; bool isCharacterVisible = characterIndex > m_TextComponent.maxVisibleCharacters || currentCharInfo.lineNumber > m_TextComponent.maxVisibleLines || (m_TextComponent.overflowMode == TextOverflowModes.Page && currentCharInfo.pageNumber + 1 != m_TextComponent.pageToDisplay) ? false : true; // Track Max Ascender and Min Descender maxAscender = Mathf.Max(maxAscender, currentCharInfo.ascender); minDescender = Mathf.Min(minDescender, currentCharInfo.descender); if (isBeginRegion == false && isCharacterVisible) { isBeginRegion = true; bottomLeft = new Vector3(currentCharInfo.bottomLeft.x, currentCharInfo.descender, 0); topLeft = new Vector3(currentCharInfo.bottomLeft.x, currentCharInfo.ascender, 0); //Debug.Log("Start Word Region at [" + currentCharInfo.character + "]"); // If Word is one character if (wInfo.characterCount == 1) { isBeginRegion = false; topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0)); bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0)); bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0)); topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0)); // Draw Region DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, wordColor); //Debug.Log("End Word Region at [" + currentCharInfo.character + "]"); } } // Last Character of Word if (isBeginRegion && j == wInfo.characterCount - 1) { isBeginRegion = false; topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0)); bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0)); bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0)); topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0)); // Draw Region DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, wordColor); //Debug.Log("End Word Region at [" + currentCharInfo.character + "]"); } // If Word is split on more than one line. else if (isBeginRegion && currentLine != textInfo.characterInfo[characterIndex + 1].lineNumber) { isBeginRegion = false; topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0)); bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0)); bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0)); topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0)); // Draw Region DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, wordColor); //Debug.Log("End Word Region at [" + currentCharInfo.character + "]"); maxAscender = -Mathf.Infinity; minDescender = Mathf.Infinity; } } //Debug.Log(wInfo.GetWord(m_TextMeshPro.textInfo.characterInfo)); } } /// /// Draw rectangle around each of the links contained in the text. /// /// void DrawLinkBounds() { TMP_TextInfo textInfo = m_TextComponent.textInfo; for (int i = 0; i < textInfo.linkCount; i++) { TMP_LinkInfo linkInfo = textInfo.linkInfo[i]; bool isBeginRegion = false; Vector3 bottomLeft = Vector3.zero; Vector3 topLeft = Vector3.zero; Vector3 bottomRight = Vector3.zero; Vector3 topRight = Vector3.zero; float maxAscender = -Mathf.Infinity; float minDescender = Mathf.Infinity; Color32 linkColor = Color.cyan; // Iterate through each character of the link text for (int j = 0; j < linkInfo.linkTextLength; j++) { int characterIndex = linkInfo.linkTextfirstCharacterIndex + j; TMP_CharacterInfo currentCharInfo = textInfo.characterInfo[characterIndex]; int currentLine = currentCharInfo.lineNumber; bool isCharacterVisible = characterIndex > m_TextComponent.maxVisibleCharacters || currentCharInfo.lineNumber > m_TextComponent.maxVisibleLines || (m_TextComponent.overflowMode == TextOverflowModes.Page && currentCharInfo.pageNumber + 1 != m_TextComponent.pageToDisplay) ? false : true; // Track Max Ascender and Min Descender maxAscender = Mathf.Max(maxAscender, currentCharInfo.ascender); minDescender = Mathf.Min(minDescender, currentCharInfo.descender); if (isBeginRegion == false && isCharacterVisible) { isBeginRegion = true; bottomLeft = new Vector3(currentCharInfo.bottomLeft.x, currentCharInfo.descender, 0); topLeft = new Vector3(currentCharInfo.bottomLeft.x, currentCharInfo.ascender, 0); //Debug.Log("Start Word Region at [" + currentCharInfo.character + "]"); // If Link is one character if (linkInfo.linkTextLength == 1) { isBeginRegion = false; topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0)); bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0)); bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0)); topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0)); // Draw Region DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, linkColor); //Debug.Log("End Word Region at [" + currentCharInfo.character + "]"); } } // Last Character of Link if (isBeginRegion && j == linkInfo.linkTextLength - 1) { isBeginRegion = false; topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0)); bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0)); bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0)); topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0)); // Draw Region DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, linkColor); //Debug.Log("End Word Region at [" + currentCharInfo.character + "]"); } // If Link is split on more than one line. else if (isBeginRegion && currentLine != textInfo.characterInfo[characterIndex + 1].lineNumber) { isBeginRegion = false; topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0)); bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0)); bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0)); topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0)); // Draw Region DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, linkColor); maxAscender = -Mathf.Infinity; minDescender = Mathf.Infinity; //Debug.Log("End Word Region at [" + currentCharInfo.character + "]"); } } //Debug.Log(wInfo.GetWord(m_TextMeshPro.textInfo.characterInfo)); } } /// /// Draw Rectangles around each lines of the text. /// /// void DrawLineBounds() { TMP_TextInfo textInfo = m_TextComponent.textInfo; for (int i = 0; i < textInfo.lineCount; i++) { TMP_LineInfo lineInfo = textInfo.lineInfo[i]; bool isLineVisible = (lineInfo.characterCount == 1 && textInfo.characterInfo[lineInfo.firstCharacterIndex].character == 10) || i > m_TextComponent.maxVisibleLines || (m_TextComponent.overflowMode == TextOverflowModes.Page && textInfo.characterInfo[lineInfo.firstCharacterIndex].pageNumber + 1 != m_TextComponent.pageToDisplay) ? false : true; if (!isLineVisible) continue; //if (!ShowLinesOnlyVisibleCharacters) //{ // Get Bottom Left and Top Right position of each line float ascender = lineInfo.ascender; float descender = lineInfo.descender; float baseline = lineInfo.baseline; float maxAdvance = lineInfo.maxAdvance; Vector3 bottomLeft = m_Transform.TransformPoint(new Vector3(textInfo.characterInfo[lineInfo.firstCharacterIndex].bottomLeft.x, descender, 0)); Vector3 topLeft = m_Transform.TransformPoint(new Vector3(textInfo.characterInfo[lineInfo.firstCharacterIndex].bottomLeft.x, ascender, 0)); Vector3 topRight = m_Transform.TransformPoint(new Vector3(textInfo.characterInfo[lineInfo.lastCharacterIndex].topRight.x, ascender, 0)); Vector3 bottomRight = m_Transform.TransformPoint(new Vector3(textInfo.characterInfo[lineInfo.lastCharacterIndex].topRight.x, descender, 0)); DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, Color.green); Vector3 bottomOrigin = m_Transform.TransformPoint(new Vector3(textInfo.characterInfo[lineInfo.firstCharacterIndex].origin, descender, 0)); Vector3 topOrigin = m_Transform.TransformPoint(new Vector3(textInfo.characterInfo[lineInfo.firstCharacterIndex].origin, ascender, 0)); Vector3 bottomAdvance = m_Transform.TransformPoint(new Vector3(textInfo.characterInfo[lineInfo.firstCharacterIndex].origin + maxAdvance, descender, 0)); Vector3 topAdvance = m_Transform.TransformPoint(new Vector3(textInfo.characterInfo[lineInfo.firstCharacterIndex].origin + maxAdvance, ascender, 0)); DrawDottedRectangle(bottomOrigin, topOrigin, topAdvance, bottomAdvance, Color.green); Vector3 baselineStart = m_Transform.TransformPoint(new Vector3(textInfo.characterInfo[lineInfo.firstCharacterIndex].bottomLeft.x, baseline, 0)); Vector3 baselineEnd = m_Transform.TransformPoint(new Vector3(textInfo.characterInfo[lineInfo.lastCharacterIndex].topRight.x, baseline, 0)); Gizmos.color = Color.cyan; Gizmos.DrawLine(baselineStart, baselineEnd); // Draw LineExtents Gizmos.color = Color.grey; Gizmos.DrawLine(m_Transform.TransformPoint(lineInfo.lineExtents.min), m_Transform.TransformPoint(lineInfo.lineExtents.max)); //} //else //{ //// Get Bottom Left and Top Right position of each line //float ascender = lineInfo.ascender; //float descender = lineInfo.descender; //Vector3 bottomLeft = m_Transform.TransformPoint(new Vector3(textInfo.characterInfo[lineInfo.firstVisibleCharacterIndex].bottomLeft.x, descender, 0)); //Vector3 topLeft = m_Transform.TransformPoint(new Vector3(textInfo.characterInfo[lineInfo.firstVisibleCharacterIndex].bottomLeft.x, ascender, 0)); //Vector3 topRight = m_Transform.TransformPoint(new Vector3(textInfo.characterInfo[lineInfo.lastVisibleCharacterIndex].topRight.x, ascender, 0)); //Vector3 bottomRight = m_Transform.TransformPoint(new Vector3(textInfo.characterInfo[lineInfo.lastVisibleCharacterIndex].topRight.x, descender, 0)); //DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, Color.green); //Vector3 baselineStart = m_Transform.TransformPoint(new Vector3(textInfo.characterInfo[lineInfo.firstVisibleCharacterIndex].bottomLeft.x, textInfo.characterInfo[lineInfo.firstVisibleCharacterIndex].baseLine, 0)); //Vector3 baselineEnd = m_Transform.TransformPoint(new Vector3(textInfo.characterInfo[lineInfo.lastVisibleCharacterIndex].topRight.x, textInfo.characterInfo[lineInfo.lastVisibleCharacterIndex].baseLine, 0)); //Gizmos.color = Color.cyan; //Gizmos.DrawLine(baselineStart, baselineEnd); //} } } /// /// Draw Rectangle around the bounds of the text object. /// void DrawBounds() { Bounds meshBounds = m_TextComponent.bounds; // Get Bottom Left and Top Right position of each word Vector3 bottomLeft = m_TextComponent.transform.position + (meshBounds.center - meshBounds.extents); Vector3 topRight = m_TextComponent.transform.position + (meshBounds.center + meshBounds.extents); DrawRectangle(bottomLeft, topRight, new Color(1, 0.5f, 0)); } void DrawTextBounds() { Bounds textBounds = m_TextComponent.textBounds; Vector3 bottomLeft = m_TextComponent.transform.position + (textBounds.center - textBounds.extents); Vector3 topRight = m_TextComponent.transform.position + (textBounds.center + textBounds.extents); DrawRectangle(bottomLeft, topRight, new Color(0f, 0.5f, 0.5f)); } // Draw Rectangles void DrawRectangle(Vector3 BL, Vector3 TR, Color color) { Gizmos.color = color; Gizmos.DrawLine(new Vector3(BL.x, BL.y, 0), new Vector3(BL.x, TR.y, 0)); Gizmos.DrawLine(new Vector3(BL.x, TR.y, 0), new Vector3(TR.x, TR.y, 0)); Gizmos.DrawLine(new Vector3(TR.x, TR.y, 0), new Vector3(TR.x, BL.y, 0)); Gizmos.DrawLine(new Vector3(TR.x, BL.y, 0), new Vector3(BL.x, BL.y, 0)); } // Draw Rectangles void DrawRectangle(Vector3 bl, Vector3 tl, Vector3 tr, Vector3 br, Color color) { Gizmos.color = color; Gizmos.DrawLine(bl, tl); Gizmos.DrawLine(tl, tr); Gizmos.DrawLine(tr, br); Gizmos.DrawLine(br, bl); } // Draw Rectangles void DrawDottedRectangle(Vector3 bl, Vector3 tl, Vector3 tr, Vector3 br, Color color) { var cam = Camera.current; float dotSpacing = (cam.WorldToScreenPoint(br).x - cam.WorldToScreenPoint(bl).x) / 75f; UnityEditor.Handles.color = color; UnityEditor.Handles.DrawDottedLine(bl, tl, dotSpacing); UnityEditor.Handles.DrawDottedLine(tl, tr, dotSpacing); UnityEditor.Handles.DrawDottedLine(tr, br, dotSpacing); UnityEditor.Handles.DrawDottedLine(br, bl, dotSpacing); } #endif } }