using System.Collections; using System.Collections.Generic; using UnityEngine; namespace TFHC_Shader_Samples { public class highlightAnimated : MonoBehaviour { private Material mat; void Start() { mat = GetComponent().material; } void OnMouseEnter() { switchhighlighted(true); } void OnMouseExit() { switchhighlighted(false); } void switchhighlighted(bool highlighted) { mat.SetFloat("_Highlighted", (highlighted ? 1.0f : 0.0f)); } } }