// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using UnityEngine; using UnityEditor; namespace AmplifyShaderEditor { public sealed class ToolsMenuButtonSep : ToolsMenuButtonParent { private Color m_splitterColor = EditorGUIUtility.isProSkin ? new Color( 0.157f, 0.157f, 0.157f ) : new Color( 0.5f, 0.5f, 0.5f ); [SerializeField] private GUIStyle m_sepStyle; public ToolsMenuButtonSep( AmplifyShaderEditorWindow parentWindow = null, string text = null, string tooltip = null, float buttonSpacing = -1 ) : base( parentWindow, text, tooltip, buttonSpacing ) { } public override void Draw() { base.Draw(); if ( m_sepStyle == null ) { m_sepStyle = new GUIStyle(); m_sepStyle.normal.background = Texture2D.whiteTexture; m_sepStyle.hover.background = Texture2D.whiteTexture; m_sepStyle.active.background = Texture2D.whiteTexture; m_sepStyle.onNormal.background = Texture2D.whiteTexture; m_sepStyle.onHover.background = Texture2D.whiteTexture; m_sepStyle.onActive.background = Texture2D.whiteTexture; m_sepStyle.stretchHeight = true; } Color originalColor = GUI.color; GUI.color = m_splitterColor; GUILayout.Box( string.Empty, m_sepStyle, GUILayout.MaxWidth( 2 ), GUILayout.ExpandHeight( true ) ); GUI.color = originalColor; } public override void Destroy() { m_sepStyle = null; } } }