// Upgrade NOTE: upgraded instancing buffer 'ASESampleShadersSimpleGPUInstancing' to new syntax. // Made with Amplify Shader Editor // Available at the Unity Asset Store - http://u3d.as/y3X Shader "ASESampleShaders/Simple/SimpleGPUInstancing" { Properties { [HideInInspector] __dirty( "", Int ) = 1 _Color("Color", Color) = (1,1,1,1) _Checkers("Checkers", 2D) = "white" {} [HideInInspector] _texcoord( "", 2D ) = "white" {} } SubShader { Tags{ "RenderType" = "Opaque" "Queue" = "Geometry+0" } Cull Back ZTest LEqual CGPROGRAM #pragma target 3.0 #pragma multi_compile_instancing #pragma surface surf Standard keepalpha addshadow fullforwardshadows struct Input { float2 uv_texcoord; }; uniform sampler2D _Checkers; uniform float4 _Checkers_ST; UNITY_INSTANCING_BUFFER_START(ASESampleShadersSimpleGPUInstancing) UNITY_DEFINE_INSTANCED_PROP(float4, _Color) #define _Color_arr ASESampleShadersSimpleGPUInstancing UNITY_INSTANCING_BUFFER_END(ASESampleShadersSimpleGPUInstancing) void surf( Input i , inout SurfaceOutputStandard o ) { float2 uv_Checkers = i.uv_texcoord * _Checkers_ST.xy + _Checkers_ST.zw; float4 _Color_Instance = UNITY_ACCESS_INSTANCED_PROP(_Color_arr, _Color); o.Albedo = ( tex2D( _Checkers, uv_Checkers ) * _Color_Instance ).xyz; o.Alpha = 1; } ENDCG } Fallback "Diffuse" CustomEditor "ASEMaterialInspector" } /*ASEBEGIN Version=10011 412;100;931;639;773.5;230.5;1;True;False Node;AmplifyShaderEditor.SamplerNode;1;-518.5,-163.5;Float;True;Property;_Checkers;Checkers;1;0;None;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;0,0;False;1;FLOAT2;0,0;False;2;FLOAT;1.0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1.0;False;5;FLOAT4;FLOAT;FLOAT;FLOAT;FLOAT Node;AmplifyShaderEditor.ColorNode;2;-464.5,65.5;Float;False;InstancedProperty;_Color;Color;0;0;1,1,1,1;0;5;COLOR;FLOAT;FLOAT;FLOAT;FLOAT Node;AmplifyShaderEditor.SimpleMultiplyOpNode;3;-153.5,-50.5;Float;False;2;2;0;FLOAT4;0.0,0,0,0;False;1;COLOR;0.0,0,0,0;False;1;FLOAT4 Node;AmplifyShaderEditor.StandardSurfaceOutputNode;0;23,-97;Float;False;True;2;Float;ASEMaterialInspector;0;Standard;ASESampleShaders/Simple/SimpleGPUInstancing;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;Back;0;3;False;0;0;Opaque;0.5;True;True;0;False;Opaque;Geometry;All;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;False;0;255;255;0;0;0;0;False;0;4;10;25;False;0.5;True;0;Zero;Zero;0;Zero;Zero;Add;Add;0;False;0;0,0,0,0;VertexOffset;False;Cylindrical;Relative;0;;-1;-1;-1;-1;0;15;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;3;FLOAT;0.0;False;4;FLOAT;0.0;False;5;FLOAT;0.0;False;6;FLOAT3;0.0;False;7;FLOAT3;0.0;False;8;FLOAT;0.0;False;9;FLOAT;0.0;False;10;OBJECT;0.0;False;11;FLOAT3;0.0,0,0;False;12;FLOAT3;0,0,0;False;14;FLOAT4;0,0,0,0;False;15;FLOAT3;0,0,0;False;0 WireConnection;3;0;1;0 WireConnection;3;1;2;0 WireConnection;0;0;3;0 ASEEND*/ //CHKSM=4077B481F57EDCA19D5FBA4BF134CDDBF1D3C323