using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Multiplayer; using TMPro; public class HomeScreenManager : MonoBehaviour { public TMP_InputField IP; public TMP_InputField Port; public TMP_InputField Name; public GameObject Server; public string[] DefaultNames; public void Start() { Screen.orientation = ScreenOrientation.Landscape; int rand = Random.Range(0, DefaultNames.Length); IP.text = PlayerPrefs.GetString("IP", ""); Port.text = PlayerPrefs.GetString("PORT", "4444"); Name.text = PlayerPrefs.GetString("NAME", DefaultNames[rand]); } public void Connect() { int intVal = 0; bool Succeeded = int.TryParse(Port.text, out intVal); if (Succeeded) { //Destroy(ServerManager.Instance.gameObject); ClientManager.Instance.Name = Name.text; ClientManager.Instance.StartClient(IP.text, intVal); } PlayerPrefs.SetString("IP", IP.text); PlayerPrefs.SetString("PORT", Port.text); PlayerPrefs.SetString("NAME", Name.text); } public void Host() { Server.SetActive(true); int intVal = 0; bool Succeeded = int.TryParse(Port.text, out intVal); if (Succeeded) { ServerManager.Instance.StartServer(); } else { Server.SetActive(false); } IP.text = IPGrabber.GetIP(ADDRESSFAM.IPv4); PlayerPrefs.SetString("PORT", Port.text); PlayerPrefs.SetString("NAME", Name.text); PlayerPrefs.SetString("IP", IP.text); //Connect(); } public void ChangeName() { int rand = Random.Range(0, DefaultNames.Length); Name.text = DefaultNames[rand]; Debug.Log("Name" + DefaultNames[rand]); } }