using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CharacterMovement : MonoBehaviour {

    public float Speed;

    //Public movement functions :)
    public void MoveLeft()
    {
        GetComponent<Rigidbody>().AddForce(new Vector3(-Speed, 0.0f, 0.0f));
    }

    public void MoveRight()
    {
        GetComponent<Rigidbody>().AddForce(new Vector3(Speed, 0.0f, 0.0f));
    }

    public void MoveUp()
    {
        GetComponent<Rigidbody>().AddForce(new Vector3(0.0f, 0.0f, Speed));
    }

    public void MoveDown()
    {
        GetComponent<Rigidbody>().AddForce(new Vector3(0.0f, 0.0f, -Speed));
    }
}